Chapter 1: Why develop for consoles? Chapter 2: Getting started Chapter 3: Game Studio primer Chapter 4: C# primer Chapter 5: Managed environment primer Chapter 6: Cross-platform Chapter 7: Coding for the 360 Chapter 8: Game design and architecture Chapter 9: Build a game Chapter 10: Distribution Chapter 11: Resources

XNA Game Studio Express: Developing Games for Windows and the Xbox 360 is the ultimate resource for hobbyists and students who want to write games for Windows and the Xbox 360 game console. Learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE. You'll begin with an introduction to the XNA platform and the Game Studio Express development environment. From there, you'll examine many different game genres and will develop your own working games. You'll also cover writing components and libraries and will develop reusable code that can be plugged into your game projects. Wrap things up with a collection of more advanced topics. To get the most out of this unique guide you will need a working knowledge of programming, but readers with a variety of backgrounds will still benefit from the comprehensive coverage found inside. XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video.
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Suitable for hobbyists and students who want to write games for Windows and the Xbox 360 game console. This book helps you to learn how you can create your own games using the amazing tools of XNA and Game Studio Express, the free game development tools and APIs from Microsoft, based on the incredibly popular Visual Studio IDE.
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Chapter 1: Why develop for consoles? Chapter 2: Getting started Chapter 3: Game Studio primer Chapter 4: C# primer Chapter 5: Managed environment primer Chapter 6: Cross-platform Chapter 7: Coding for the 360 Chapter 8: Game design and architecture Chapter 9: Build a game Chapter 10: Distribution Chapter 11: Resources
Les mer
Chapter 1: Why develop for consoles? Chapter 2: Getting started Chapter 3: Game Studio primer Chapter 4: C# primer Chapter 5: Managed environment primer Chapter 6: Cross-platform Chapter 7: Coding for the 360 Chapter 8: Game design and architecture Chapter 9: Build a game Chapter 10: Distribution Chapter 11: Resources
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Produktdetaljer

ISBN
9781598633689
Publisert
2007-09-06
Utgiver
Vendor
Course Technology Inc
Vekt
1317 gr
Høyde
223 mm
Bredde
187 mm
Dybde
50 mm
Aldersnivå
05, U
Språk
Product language
Engelsk
Format
Product format
Kombinasjonsprodukt
Antall sider
800

Forfatter

Biographical note

Joseph Hall has worked as a software developer for more than 15 years. He has worked for IBM and Microsoft, and was a member of the original Xbox team. He has managed and created native code for web, desktop, and mobile devices, and is an avid game development hobbyist. He is a Microsoft Certified Solution Developer (MCSD.NET/MCAD.NET/MCTS/MCP) and is currently obtaining Microsoft Certified Trainer (MCT) credentials.