"Fourteen chapters, each written by different authors and covering different topics related to virtual environments, make up this book. Despite the authors' different styles, the content hangs together remarkably well, and it becomes apparent that there is a wealth of information in this book. The book is divided into three sections: an introductory section of two chapters presents a history and overview of the field; a technology section of nine chapters
contains the bulk of the material; and a final section contains two chapters relating to psychology and one relating to augemented-reality displays ... This work is a must-have reference for anyone entering
the field. It presents enough depth to help readers understand each topic while providing sufficient reference material to permit them to delve further."--Computing Reviews
"Fourteen chapters, each written by different authors and covering different topics related to virtual environments, make up this book. Despite the authors' different styles, the content hangs together remarkably well, and it becomes apparent that there is a wealth of information in this book. The book is divided into three sections: an introductory section of two chapters presents a history and overview of the field; a technology section of nine chapters
contains the bulk of the material; and a final section contains two chapters relating to psychology and one relating to augemented-reality displays ... This work is a must-have reference for anyone entering
the field. It presents enough depth to help readers understand each topic while providing sufficient reference material to permit them to delve further."--Computing Reviews
Les mer