This book gives an exposition of recently developed approximate dynamic programming (ADP) techniques for decision and control in human engineered systems. ADP is a reinforcement machine learning technique that is motivated by learning mechanisms in biological and animal systems. It is connected from a theoretical point of view with both adaptive control and optimal control methods. The book shows how ADP can be used to design a family of adaptive optimal control algorithms that converge in real-time to optimal control solutions by measuring data along the system trajectories. Generally, in the current literature adaptive controllers and optimal controllers are two distinct methods for the design of automatic control systems. Traditional adaptive controllers learn online in real time how to control systems, but do not yield optimal performance. On the other hand, traditional optimal controllers must be designed offline using full knowledge of the systems dynamics. It is also shown how to use ADP methods to solve multi-player differential games online. Differential games have been shown to be important in H-infinity robust control for disturbance rejection, and in coordinating activities among multiple agents in networked teams. The focus of this book is on continuous-time systems, whose dynamical models can be derived directly from physical principles based on Hamiltonian or Lagrangian dynamics.
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This book gives an exposition of recently developed approximate dynamic programming (ADP) techniques for decision and control in human engineered systems.
Chapter 1: Introduction to optimal control, adaptive control and reinforcement learningChapter 2: Reinforcement learning and optimal control of discrete-time systems: Using natural decision methods to design optimal adaptive controllersPart I: Optimal adaptive control using reinforcement learning structuresChapter 3: Optimal adaptive control using integral reinforcement learning for linear systemsChapter 4: Integral reinforcement learning (IRL) for non-linear continuous-time systemsChapter 5: Generalized policy iteration for continuous-time systemsChapter 6: Value iteration for continuous-time systemsPart II: Adaptive control structures based on reinforcement learningChapter 7: Optimal adaptive control using synchronous online learningChapter 8: Synchronous online learning with integral reinforcementPart III: Online differential games using reinforcement learningChapter 9: Synchronous online learning for zero-sum two-player games and H-infinity controlChapter 10: Synchronous online learning for multiplayer non-zero-sum gamesChapter 11: Integral reinforcement learning for zero-sum two-player gamesAppendix A: Proofs
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Produktdetaljer

ISBN
9781849194891
Publisert
2012-10-31
Utgiver
Vendor
Institution of Engineering and Technology
Høyde
234 mm
Bredde
156 mm
Aldersnivå
U, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
304

Biographical note

Draguna Vrabie is a Senior Research Scientist at United Technologies Research Center, East Hartford, Connecticut. Kyriakos G. Vamvoudakis is a Faculty Project Research Scientist at the Center for Control, Dynamical-Systems, and Computation (CCDC), Dept of Electrical and Computer Eng., University of California, Santa Barbara. Frank L. Lewis is the Moncrief-O'Donnell Endowed Chair at the UTA Research Institute, University of Texas at Arlington.