This book is about knowledge, it is about the externalization of human kno- edge and about all the attempts we are undertaking to access what we have externalized before. Thus, the book should be of interest to a wide audience. Ontheotherhand,therearebooksaboutknowledge,knowledgemanagement and the like galore. There is an even larger ?ood of journal articles, conference papers andtechnicalreports,but it is rumoredthatmostare notreadby anyone at all. So, why read the present book or, at least, some of its papers? In my opinion, it is the idea of memetics which makes these proceedings special. Not every contribution deals with memetics, but Tanaka's work and his current projects are carving out the pro?le of what you ?nd in the book. Let's have a closer look. Richard Dawkins in his book The Sel?sh Gene, 1976 coined the term meme; thetermisestablishednow.TheOxfordEnglish Dictionarysays:'meme(mi:m), n. Biol. (shortened from mimeme ...that which is imitated, after GENE n.) An element of a culture that may be considered to be passed on by non-genetic means, esp. imitation'.
Yuzuru Tanaka has seized upon Dawkin's suggestion and extended it - wardsconceptsand implementationsthat setthe stagefor non-geneticevolution in computer and network environments. He has coined the term meme media. His comprehensive book Meme Media and Meme Market Architectures, 2003 summarizes the current state of a?airs from the perspecive of information and communication technologies.
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Man-Machine Interface for Intuitive Knowledge Access.- Do Knowledge Assets Really Exist in the World and Can We Access Such Knowledge?.- Benefits of Subjunctive Interface Support for Exploratory Access to Online Resources.- Eye Movement Navigation Interface Supporting Reading.- Intuitive Interfaces for Motion Generation and Search.- IntelligentPad / Meme Media.- Human-Agent Co-operation in Accessing and Communicating Knowledge Media – A Case in Medical Therapy Planning.- Accessing Related Web Resources Through Annotated Documents.- The Biotope Issue in Meme Media Implementations.- Meme Media Architecture for Intuitively Accessing and Organizing Intellectual Resources.- Visualization and Design of Information Access Spaces.- Enhancing Visual Perception Using Dynamic Updating of Display.- 3D Space Framework for the Multi-facet Accessing of Database Records.- Integrated Visualization Framework for Relational Databases and Web Resources.- Semantic and Narrative Organization and Access of Knowledge.- Discovering Implicit Relationships in a Web of Contexts.- On Information Organization in Annotation Systems.- Modelling Learning Subjects as Relationships.- Formalizing Retrieval Goal Change by Prioritized Abduction.- Similarity of Documents Based on the Vector Sequence Model.- Towards Constructing Story Databases Using Maximal Analogies Between Stories.
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Also available online
Includes supplementary material: sn.pub/extras
Produktdetaljer
ISBN
9783540244653
Publisert
2005-02-09
Utgiver
Vendor
Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Høyde
235 mm
Bredde
155 mm
Aldersnivå
Research, P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet