This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.Key FeaturesProvides the critical skills any good game designer should have, such as narrative, characterization, progression, challenges, world building, plot, and rewardsUsing a hands-on, learn-by-doing approach, this book teaches prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skillsIncludes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms and multiple in-depth analysesMultiple case studies are provided and thoroughly analyzed so that readers will be familiar with the concepts and methodologies involved in each taskOver the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications
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Foreword. Introduction. Beginning the Process. Game Concept. Game Design. Game Mechanics. Gameplay. Story. Setting. Characters. Enemies and Monsters. Adventure. Challenges. Rewards. End Game. Optional Elements. Publishing. Conclusion. Glossary. Appendix: Worksheet.
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Produktdetaljer
ISBN
9781498777667
Publisert
2019-01-29
Utgiver
Vendor
Productivity Press
Vekt
600 gr
Høyde
254 mm
Bredde
178 mm
Aldersnivå
G, U, 01, 05
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
296
Forfatter