Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges.This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation.It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.
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The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation.
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Chapter 1 Checkers-AIPriyanshi Gupta , Vividha and Preeti NagrathChapter 2 The Future of Automatically Generated Animation with AIPreety KhatriChapter 3 Artificial Intelligence as Futuristic Approach for Narrative GamingToka Haroun, Vikas Rao Naidu, and Aparna AgarwalChapter 4 Review on Using Artificial Intelligence Related Deep Learning Techniques in Gaming and Recent NetworksMujahid Tabassum, Sundresan Perumal, Hadi Nabipour Afrouzi, Saad Bin Abdul Kashem, and Waqar HassanChapter 5 A Review on Deep Learning Algorithms for Image Processing in Gaming and AnimationsSugandha Chakraverti, Ashish Kumar Chakraverti, Piyush Bhushan Singh, and Rakesh RanjanChapter 6 Artificial Intelligence in GamesAbhisht Joshi, Moolchand Sharma, and Jafar Al ZubiChapter 7 A Framework for Estimation of Generative Models Through an Adversarial Process for Production of Animated Gaming CharactersSaad Bin Khalid and Bramah HazelaChapter 8 Generative Adversarial Networks Based PCG for GamesNimisha Mittal, Priyanjali Pratap Singh, and Prerna Sharma
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Produktdetaljer

ISBN
9781032139302
Publisert
2024-10-04
Utgiver
Vendor
CRC Press
Vekt
322 gr
Høyde
234 mm
Bredde
156 mm
Aldersnivå
U, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
156

Biographical note

Vikas Chaudhary, Deevyankar Agarwal