The Structure of Game Design is designed to help aspiring and existing
game designers turn their ideas into working games. Creating a game
involves understanding the core foundational elements of all types of
games from paper-based games to the latest video games. By
understanding how these core principles work in all types of games,
you can apply these same principles to design your own game. Games are
about goals, structure, play and fun. While everyone will always have
their own idea of what might be “fun”, any game designer can
maximize player enjoyment through meaningful choices that offer
various risks and rewards. Such challenges, combined with rules and
limitations, force players to overcome obstacles and problems using a
variety of skills including dexterity, puzzle solving, intelligence,
and strategy. Essentially games allow players to venture forth into
new worlds and overcome problems in a safe but exciting environment
that allows them to triumph in the end. Just as playing games have
proven popular around the world to all ages, genders, and cultures, so
has game designing proven equally popular. Games can challenge players
to make the best move, solve puzzles, engage in combat, manage
resources, and tell stories. By understanding how randomness,
psychology, and balance can change the way games play, readers can
decide what game elements are best for their own game creation.
Whether your goal is to make money, learn something new, make a social
statement, improve on an existing game idea, or challenge your
artistic, programming, or design skills, game design can be just as
much fun as game playing. By knowing the parts of a game, how they
work, how they interact, and why they’re fun, you can use your
knowledge to turn any idea into a game that others can play and enjoy.
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Produktdetaljer
ISBN
9783031322020
Publisert
2023
Utgiver
Vendor
Springer
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter