Sustainability in Fashion: Creativity, Education, and Innovation is a book that focuses on how sustainability can be integrated into the fashion and clothing industry. The set of chapters provides peer-reviewed research covering a wide range of topics, mainly focused on how sustainability can be incorporated into fashion and textile education, how consumer behaviour and marketing affect sustainability in fashion (and vice versa) and how circular economy principles can be incorporated into clothing and textile supply chains. The chapters in this proceedings volume examine sustainability not only from the perspective of academia, but also from the perspective of industry. Working across sectors in this manner can facilitate the development of real projects that can greatly contribute to sustainability in the fashion industry.
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1 Sustainability Importance in Co-creation Fashion Brands.- 2 Clothing Transformation Platform.- 3 Costumes in Early Years of Portuguese Television.- 4 Handicrafts, Fashion and Sustainability - Possible Connections.- 5 What Would Incentivize and Discourage Parents from Buying Secondhand Products for Their Kids?.- 6 Santa Clara Trapologia.- 7 Changes in Clothing Use and Identity Building During the Covid-19 Pandemic.- 8 Social and Gender Identity in the “New Fashion” World.- 9 “Bold Is Beautiful” by Anouk, Myntra.- 10 Scenes of Affection in the Advertising of the Brazilian Brand Reserva.- 11 Online Influencer Marketing.- 12 Glasses as a Fashion Accessory in Enhancing Styling Creativity and Their Communication in Sustainable Fashion Brands.- 13 Product Design.- 14 Textile Waste Bank.- 15 Sustainability in Fashion and the Upcycling Movement.- 16 The Role of Ecolabels in Sustainable Fashion Consumption.- 17 WeAr Design.- 18 Circular Fashion as a Business Model.- 19 Knitting Sustainability.- 20 Framework for Strategic Textile Approach.- 21 Queer Is In.- 22 Sustainability in Fashion Design Courses.- 23 Study of Sustainable Thickeners for the Development of the Marbling Technique In Textiles.- 24 Sustainability.- 25 Environmental and Social Sustainability.- 26 Reconstruction and Upcycling to Create a Fashion Installation.- 27 Fashion, Sustainability and Artistic Experimentations.- 28 Portuguese Sustainable Fashion Micro Brands.- 29 Fashion Design and Sustainability.- 30 Art, Crafts and Design.- 31 An Interactive Artifact Promoting Cultural Sustainability.
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Sustainability in Fashion: Creativity, Education, and Innovation is a book that focuses on how sustainability can be integrated into the fashion and clothing industry. The set of chapters provides peer-reviewed research covering a wide range of topics, mainly focused on how sustainability can be incorporated into fashion and textile education, how consumer behaviour and marketing affect sustainability in fashion (and vice versa) and how circular economy principles can be incorporated into clothing and textile supply chains. The chapters in this proceedings volume examine sustainability not only from the perspective of academia, but also from the perspective of industry. Working across sectors in this manner can facilitate the development of real projects that can greatly contribute to sustainability in the fashion industry.
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It presents themes on sustainability, consumer, education for sustainability, creativity and innovation in fashion Addresses fashion sustainability from an international perspective The main subject of this book is sustainability in fashion
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GPSR Compliance The European Union's (EU) General Product Safety Regulation (GPSR) is a set of rules that requires consumer products to be safe and our obligations to ensure this. If you have any concerns about our products you can contact us on ProductSafety@springernature.com. In case Publisher is established outside the EU, the EU authorized representative is: Springer Nature Customer Service Center GmbH Europaplatz 3 69115 Heidelberg, Germany ProductSafety@springernature.com
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Produktdetaljer

ISBN
9783031809903
Publisert
2025-04-08
Utgiver
Vendor
Springer International Publishing AG
Høyde
235 mm
Bredde
155 mm
Aldersnivå
Research, P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet

Biographical note

Alexandra Cruchinho

Alexandra Cruchinho is a Full Professor and Researcher at the School of Communication, Architecture, Art and Information Technologies of the Lusófona University o- Centro Universitário de Lisboa, since January 2021. She is an integrated researcher at the Centre for Research in Applied Communication, Culture and New Technologies (CICANT) DOI 10.54499/UIDB/05260/2020. She completed her PhD in Textile Engineering - Design Management, at the University of Minho, with a dissertation on "Design - The continuous construction of competences", in December 2009. She completed a Master's degree in Art Theory at the Faculty of Fine Arts of the University of Lisbon and a degree in Visual and Technological Education, Primary School Teachers, at the School of Education of the Castelo Branco Polytechnic Institute, in 1999. She undertook international training in Art Direction for Fashion at Central Saint Martin's - University of the Arts London. She has been teaching in higher education in the area of Design, Fashion Design and Photography since 1999. Since 2000, she has been coordinating different 1st and 2nd Cycle Studies, namely in the areas of Design, more specifically in the area of Fashion Design. She is currently the director of the BA and MA in Fashion Design and Production at Universidade Lusófona - Centro Tecnológico de Lisboa and the BA in Fashion Design and Production at Universidade Lusófona - Centro Universitário do Porto. Since 2000, she has coordinated several initiatives in the area of Fashion, namely the organisation of Fashion Shows, both at the academic level and at the professional level with several national designers in the main fashion weeks. Her photography work, both fashion and artistic, has also been a constant feature of her professional career. Her line of research is directed towards Fashion Design - Production, Fashion Photography and Editorial, Contemporary Fashion Design, Cultural heritage and sustainability in fashion. In the areas of intervention and research, she has been invited to take part in thematic panels, round tables, moderations and is a member of the Scientific Committee of various national and international conferences.

 

José Carlos Neves

José Carlos Neves has in the physical interface and interactive art his main focus of research, subjects he follows on his artistic work and post-graduation studies: he accomplishes a PHD in Communication Studies and a Master in Multimedia Communication Systems with dissertations on those frame studies. With a degree in Communication Design, he has a solid professional experience in the Graphic Design field; he was senior designer and founder associate of a design studio for several years. Currently he manages subjects related to design and technologies at ULHT. As a lecturer, he teaches subjects in the areas of Interaction Design, Digital Arts and Communication Design in several bachelor degrees (Design, Videogames, Cinema, Applied Communications) and in one Master Degree (Teaching Visual Arts in the third Cycle). Believing in the principle of «learning-by-doing», where real projects can benefit the learning process, he is currently involved in two projects involving Game Based Learning: a) Co-IR and investigator at GBL4deaf – Game-Based Learning for Deaf (funded by FCT/Lisboa 2020) — the project aims to explore the value of digital games in the mathematics learning process of deaf students of 2nd and 3rd cycles of Basic Education, contributing to a more inclusive and equalitarian education; b) Coordinator at EducaçãoAcessível.pt — an ongoing project (started in 2015) integrated on the ULHT Videogames Bachelor Degree, that aims to teach mathematics to deaf children through video games with integration of original physical interfaces. As interaction designer and project manager, he has in Gulbenkian’s “Centro Interpretativo Ribeiro Telles” his most relevant project: a multimedia space dedicated to Gulbenkian garden, in which he coordinated the CICANT-ULHT team (CECL-UNL was a project partner) and conceived the physical interface of the main room.