DISCOVER UNREAL ENGINE 5'S PCG TOOLS WITH UNREAL AUTHORIZED INSTRUCTOR
AND SENIOR TECHNICAL ARTIST PAUL MARTIN ELIASZ, AND USE REAL-TIME
VISUALIZATION TO TRANSFORM GAME DEVELOPMENT AND CREATE IMMERSIVE,
DYNAMIC 3D ENVIRONMENTS.
KEY FEATURES
* Enhance your design skills with innovative procedural content
generation (PCG) capabilities
* Quickly sculpt vast, richly detailed environments with UE5’s PCG
tools, saving you time and effort
* Push the boundaries of your creativity and develop breathtaking
landscapes that stand out
* Purchase of the print or Kindle book includes a free PDF eBook
BOOK DESCRIPTION
In the ever-evolving world of games and virtual production, mastering
procedural content generator (PCG) opens the door to endless creative
possibilities. This book takes you deeper into the realm of
procedurally generated environments and assets by showing you how to
use the PCG framework integrated into Unreal Engine 5.4 and helping
you build the skills to surpass traditional methods and create
cutting-edge projects with unparalleled efficiency. This book guides
you through the complete level design and tools production pipeline
using open-source software. Whether you’re an aspiring technical
artist or level designer in real-time visualization and game
production, you’ll benefit from following the step-by-step,
beginner-friendly approach to crafting custom levels, from jungles to
cities, and incorporating 3D assets from libraries such as Quixel or
Sketchfab. Next, you’ll get to grips with data preparation,
construct a PCG graph to populate assets in your environment, and
apply these methods to optimize your projects. You’ll understand how
this process enhances your PCG tools, elevating their capacity to
improve the quality of your levels. By the end of this book, you’ll
be able to seamlessly integrate different elements in Unreal Engine 5,
empowering you to create your own PCG tools and transform your game
development experience.
WHAT YOU WILL LEARN
* Grasp the fundamentals of PCG and its transformative impact on game
design and development
* Craft your first lush, procedurally generated forest in UE5
* Build complex blueprints using the PCG graph for streamlined
workflows
* Develop efficient PCG tools and techniques to enhance performance
and creativity
* Build and manipulate spline controllers with the PCG graph for
dynamic environments
* Construct a PCG graph that seamlessly blends with landscape
materials for stunning terrains
WHO THIS BOOK IS FOR
This book is for novices and intermediate users of Unreal Engine 5,
guiding artists and developers into the world of Procedural Content
Generation (PCG) tools. Whether you’re an experienced 3D artist or a
newcomer to Unreal Engine 5, in this book, you’ll find valuable
insights for crafting procedurally generated environments and tools
using the PCG framework. While prior 3D software experience is not
mandatory, some familiarity can enhance your understanding of the
concepts presented.
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Produktdetaljer
ISBN
9781837637058
Publisert
2025
Utgave
1. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter