Information and Communication Technologies in Real-Life Learning presents the results of an International Federation for Information Processing (IFIP) working conference held December 2004 in Melbourne, Australia. The working conference was organized by IFIP Working Group 3.2 (Informatics and ICT in Higher Education) and IFIP Working Group 3.4 (Professional and Vocational Education in Information Technology).

The papers in this book present a cross-section of issues in real-life learning in which Information and Communication Technology (ICT) plays an important role. Some of the issues covered include: education models for real-life learning enabled by ICT; effective organization of a real-life learning environment; the changing role of the student; the changing role of educational institutions and their relationship with business and industry; the changing role of teachers and their use of ICT; and managment of ICT-rich education change.

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Presents the results of an International Federation for Information Processing (IFIP) working conference held December 2004 in Melbourne, Australia. The papers in this book present a cross-section of issues in real-life learning in which Information and Communication Technology (ICT) plays an important role.
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Real-Life Learning: Why, What and How?.- Virtual Corporate Training Systems.- Issues in the Assessment of Real-Life Learning with ICT.- Knowledge Work Management.- Communities of Practice in Higher Education.- Knowledge Acquisition in Small Businesses.- Experiences and Practices in Modeling Distance Learning Curricula for Capillary Approaches and Limited ICT Resource Scenarios.- The Use of ICT in the Delivery of Online Services.- From Graduate to Undergraduate.- Encapsulating Real-Life Experience.- Getting Interactive Media into Schools.- Intelligent Learning Objects.- Using ICT in a Problem-Based Learning Approach.- Real-Life Learning in Higher Education.- Higher Education: Learning in Real-Life.- In Real-Life Learning, What is Meant by ‘Real’?.- Learning from the ICT Industry Real-Life Context.- Pathways in Real-Life Learning.- Real-Life Learning in Virtual Communities of Technology.- Teacher Training on the Job.- Exploring the Role of Informal Learning in Real-Life Learning.- Simulating Real-Life Problems.- A Model for University Seminars held in Companies.- Customization of Industrial Training.- Work Integrated Learning in Information Technology Education.- Providing Masters Level Computing Students with Real-Life Learning Experiences Via Capstone Projects.- A Structural Model of the Information Systems Professional.- The Industry and Education Nexus.- Experiences and Challenges in Fostering Industry and University Collaborations.- Real Life Learning: The Developing Importance of Formal and Informal Professional Communities of Practice.- Real Life Learning: The Challenge of Creating and Establishing the Role of Online and Virtual Learning Environments for All.
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International Federation for Information Processing

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication.  The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction.  Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured.  These results often precede journal publication and represent the most current research.  The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

 

For more information about the 300 other books in the IFIP series, please visit springeronline.com.

 

For more information about IFIP, please visit www.ifip.or.at.

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Presents the most current research to assist educationalists, researchers, practitioners and educational designers in the development and implementation of real-life learning in diverse settings Also essential to technologists, policy makers, educational managers and community learning organizers who deal with the ongoing issues of real-life learning Includes supplementary material: sn.pub/extras
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GPSR Compliance The European Union's (EU) General Product Safety Regulation (GPSR) is a set of rules that requires consumer products to be safe and our obligations to ensure this. If you have any concerns about our products you can contact us on ProductSafety@springernature.com. In case Publisher is established outside the EU, the EU authorized representative is: Springer Nature Customer Service Center GmbH Europaplatz 3 69115 Heidelberg, Germany ProductSafety@springernature.com
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Produktdetaljer

ISBN
9780387259963
Publisert
2005-06-28
Utgiver
Vendor
Springer-Verlag New York Inc.
Høyde
235 mm
Bredde
155 mm
Aldersnivå
Research, P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet