Digital games are one of the most significant media interfaces of contemporary life.
Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?
This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.
It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.
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Chapter 1: Introduction: Understanding Games and Game Cultures
Part I: Games in Context
Chapter 2: Methods in Games Studies
Chapter 3: Game Industries and Interfaces
Part II: Communities of Practice
Chapter 4: Game Communities and Productive Fandom
Chapter 5: Esports and Fantasy Sports
Chapter 6: Livestreaming and Let’s Play
Part III: Artful Interventions
Chapter 7: Between Art Games and Game Art
Chapter 8: Serious Games and Games for Change
Chapter 9: Pervasive Games and Urban Play
Part IV: Mobilities
Chapter 10: The Rise and Rise of Mobile Games
Chapter 11: Augmented Reality Games and Playful Locative Media
Chapter 12: Conclusion: Themes and Futures
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Produktdetaljer
ISBN
9781526498007
Publisert
2021-03-31
Utgiver
Vendor
SAGE Publications Ltd
Vekt
440 gr
Høyde
242 mm
Bredde
170 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
248