This book delves into the significant and timely intersection of cultural heritage, neurodiversity, and smart museums, exploring how various immersive techniques can create more inclusive and engaging heritage experiences for neurodiverse audiences. By focusing on these three aspects, the book aims to contribute significantly to the fields of cultural heritage, neuro-inclusivity, and smart museums, offering practical solutions and examples for heritage professionals and researchers. 

The book highlights the importance of preserving and enhancing cultural heritage by incorporating immersive technologies and inclusive practices that cater to the needs of neurodiverse audiences. It emphasizes the need for museums and heritage sites to be more inclusive and accessible for neurodivergent individuals, showcasing best practices and innovative techniques to engage this audience effectively. 


Les mer

This book delves into the significant and timely intersection of cultural heritage, neurodiversity, and smart museums, exploring how various immersive techniques can create more inclusive and engaging heritage experiences for neurodiverse audiences.

Les mer

Chapter 1: I Introduction.- Chapter 2: Storytelling.- Chapter 3: Inclusivity & Environment.- Chapter 4: Gamification.- Chapter 5: Immersive Technologies.- Chapter 6: Conclusion: Future Directions for Neuro-Inclusivity in Museums and Heritage Sites.

Les mer

James Hutson is Professor and Department Head of Art History and Visual Culture, and Lead XR Disruptor, at Lindenwood University, USA. 

Piper Hutson is a Corporate Art Curator and Adjunct Professor at Lindenwood University, USA. 
This book delves into the significant and timely intersection of cultural heritage, neurodiversity, and smart museums, exploring how various immersive techniques can create more inclusive and engaging heritage experiences for neurodiverse audiences. By focusing on these three aspects, the book aims to contribute significantly to the fields of cultural heritage, neuro-inclusivity, and smart museums, offering practical solutions and examples for heritage professionals and researchers. 

The book highlights the importance of preserving and enhancing cultural heritage by incorporating immersive technologies and inclusive practices that cater to the needs of neurodiverse audiences. It emphasizes theneed for museums and heritage sites to be more inclusive and accessible for neurodivergent individuals, showcasing best practices and innovative techniques to engage this audience effectively. 


Les mer
Explores the intersection between neurodiversity, technology, and cultural heritage Focuses on the use of emerging technologies, such as digital storytelling, gamification, and extended reality Offers actionable guidance, case studies, and examples to inspire to support neurodivergent visitors
Les mer
GPSR Compliance The European Union's (EU) General Product Safety Regulation (GPSR) is a set of rules that requires consumer products to be safe and our obligations to ensure this. If you have any concerns about our products you can contact us on ProductSafety@springernature.com. In case Publisher is established outside the EU, the EU authorized representative is: Springer Nature Customer Service Center GmbH Europaplatz 3 69115 Heidelberg, Germany ProductSafety@springernature.com
Les mer

Produktdetaljer

ISBN
9783031436147
Publisert
2024-01-05
Utgiver
Vendor
Palgrave Macmillan
Høyde
210 mm
Bredde
148 mm
Aldersnivå
Research, P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet

Biografisk notat

James Hutson is Professor and Department Head of Art History and Visual Culture, and Lead XR Disruptor, at Lindenwood University, USA. 

Piper Hutson is a Corporate Art Curator and Adjunct Professor at Lindenwood University, USA.