Spark the next great business idea by igniting your team’s passion and creativity

Innovating breakthrough products, services, solutions, and marketing ideas are some of the most important challenges you face as a manager. Don’t wrack your brain trying to catch that “eureka” moment alone; unleash your team’s creative power with The Big Book of Brainstorming Games.

This book is packed with physical and verbal exercises to help you organize and run a brainstorming session that engages all personality types. Get those creative juices flowing with expert guidance and dozens of enjoyable group activities to help you:

  • Frame challenges to give team members structure and context
  • Master the proven “Four Rules of Brainstorming” for amazing results
  • Create an environment of trust that encourages and inspires valuable contributions from people from all backgrounds and at all levels

    The best ideas can come from anywhere! The Big Book of Brainstorming Games gives you the tools and knowledge to build a solid, structured foundation for free-form interaction and fearless conceptualizing. Now you can get everyone in on the game and make great things happen!

  • Les mer
    Innovating breakthrough products, services, solutions, and marketing ideas are some of the most important challenges you face as a manager. This title provides physical and verbal exercises to help you organize and run a brainstorming session that engages all personality types.
    Les mer
    1 The Weather Forecast Calls for Brainstorming
    2 How to Run Your Brainstorming Session
    3 Climate-Setting Activities
    Music to Soothe the Savage Team
    I’m an Acronym
    Storm Norms
    The Big Cheese
    I’m Impressed
    I Doodle, Do You?
    Find the Sweet Spot
    4 Priming the Pump
    Bad Ideas Welcome! Part 1
    10-20-30
    Three Random Words
    Creative Combos
    Put It in Reverse
    Wild and Crazy Animals
    Dubious Definitions
    Ultimate Nine-Dot Challenge
    The Two Men
    5 Active Paradigm Shifts
    Warp Speed
    Mental Handcuffs
    Out with the Old
    Change 5 or 10
    1, 2, 3
    Cross Over
    6 It’s a Storm, Not a Drizzle
    Bad Ideas Welcome! Part 2
    SCAMPER Sculptures
    In What Ways?
    The World’s Greatest Bathtub
    Magic Wand
    Plan B
    Disregardables
    7 “Yes! and …”
    Alphabet Improv
    Team Machine
    Zap Negativity
    Beginnings and Endings
    No Way, Yes Way
    Garage Band
    Feedback About Feedback
    Doodle Round, Doodle Sound
    Pass It & Plus It
    8 A Brain Flurry
    Pass the Hoop
    Marshmallow Spaghetti Towers
    Cubing
    Squares and Triangles
    Everyone’s Talking About It
    Inside the Box
    Dictionary
    9 The Dynamics of Involvement
    Poetry in Motion (Not for the Faint of Heart)
    That’s Exactly What It Is!
    Creative Man!
    Your Biggest Fan
    I’ve Got Your Back!
    My Professional Opinion
    10 Things Look Different from Here
    Just One Word
    5-Postcard Draw
    First Impressions
    Colors
    Turn It on Its Head
    Today’s Guest Speaker
    Field Trip
    Playable Clayables
    The Other Side
    11 What Seems to Be the Problem?
    Simply Put
    Cut, Cut, Cut!
    Airing of the Grievances
    12 After the Storm
    That Will Never Work Around Here
    And the Winner Is …
    Affinity Sort
    What Could Go Wrong?
    About the Authors
    Les mer

    Produktdetaljer

    ISBN
    9780071793162
    Publisert
    2012-05-16
    Utgiver
    Vendor
    McGraw-Hill Professional
    Vekt
    367 gr
    Høyde
    234 mm
    Bredde
    185 mm
    Dybde
    13 mm
    Aldersnivå
    G, 01
    Språk
    Product language
    Engelsk
    Format
    Product format
    Heftet
    Antall sider
    224

    Biographical note

    MARY SCANNELL has worked as a consultant, speaker, writer, and trainer for the past 20 years. She is coauthor of several books, including The Big Book of Low-Cost Training Games and The Big Book of Team-Motivating Games.
    MIKE MULVIHILL is the founder and president of PossibiliTEAMS Corporate Team Building & Training. Mike has worked as a corporate facilitator and trainer for nearly 20 years and is the coauthor of The Big Book of Virtual Team-Building Games.