Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don't have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.
Les mer

Produktdetaljer

ISBN
9781849698146
Publisert
2013-10-25
Utgiver
Vendor
Packt Publishing Limited
Høyde
235 mm
Bredde
191 mm
Aldersnivå
01, 06, G, P
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
104

Forfatter

Biographical note

Krishna Kumar is a Graphics and Game Programmer. He completed his Bachelor of Engineering in Computer Science in 2010. Since then, he has been working in the fi eld of graphics, game programming, 3D interactive applications, and virtual reality. He feeds on the advancement of graphics and game technologies. In his free time he learns new things or plays FPS games such as Crysis, Far Cry, and COD. He also maintains a website at www.gfxguru.org, which is dedicated to graphics and game programming.