Written as a practical, step-by-step tutorial, this book is full of engaging examples to help you learn in a practical context. This book is for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. You don't have to be a die-hard programmer to get started with this book. Basic knowledge of C++, 3D mathematics, and OpenGL is all you need.
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Produktdetaljer
ISBN
9781849698146
Publisert
2013-10-25
Utgiver
Vendor
Packt Publishing Limited
Høyde
235 mm
Bredde
191 mm
Aldersnivå
01, 06, G, P
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
104
Forfatter