Ever-stronger ties between technology, entertainment and design are transforming our relationship with democratic decision-making. When we are online, or when we use digital products and services, we tend to focus more on certain factors like speed of service and user-friendliness, and to overlook the costs – both for ourselves and others. As a result, a widening gap separates our expectations of everything related to digitalization – including government – and the actual practice of democratic governance. Democratic regulators, unable to meet citizens’ demands for tangible, fast and gratifying returns, are seeing the poorest results ever recorded in terms of interest, engagement and retention, despite using the most cutting-edge technologies. This book explores various aspects of the relationship between democracy, technology and entertainment. These include, on the one hand, the role that digital technology has in strengthening our collective intelligence, nurturing empathic relations between citizens and democratic institutions, and supporting processes of political aggregation, deliberation and collaboration. On the other hand, they comprise the challenges accompanying digital technology for representation, transparency and inclusivity in democratic decision-making. The book’s main argument is that digital democratic spaces should be redesigned to narrow the gap between the expectations and outcomes of democratic decision-making. It suggests abandoning the notion of digital participatory rights as being fast and easy to enjoy. It also refutes the notion that digital democratic decision-making can only be effective when it delivers rapid and successful responses to the issues of the day, regardless of their complexity. Ultimately, the success or failure of digital democracy will depend on the ability of public regulators to design digital public spaces with a commitment to complexity, so as to make them appealing, but also effectiveat engaging citizens.
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Ultimately, the success or failure of digital democracy will depend on the ability of public regulators to design digital public spaces with a commitment to complexity, so as to make them appealing, but also effectiveat engaging citizens.
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Chapter 1. Introductory remarks. When did we start caring about digital aesthetics?.- Chapter 2. The Aesthetics of Consumer Tech.- Chapter 3. Digital aesthetics in the public sphere.- Chapter 4. The digital undemocratic: dazzling expectations vs disappointing outcomes.- Chapter 5. Re-conceptualizing the aesthetics of digital democracy.
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Ever-stronger ties between technology, entertainment and design are transforming our relationship with democratic decision-making. When we are online, or when we use digital products and services, we tend to focus more on certain factors like speed of service and user-friendliness, and to overlook the costs – both for ourselves and others. As a result, a widening gap separates our expectations of everything related to digitalization – including government – and the actual practice of democratic governance. Democratic regulators, unable to meet citizens’ demands for tangible, fast and gratifying returns, are seeing the poorest results ever recorded in terms of interest, engagement and retention, despite using the most cutting-edge technologies.This book explores various aspects of the relationship between democracy, technology and entertainment. These include, on the one hand, the role that digital technology has in strengthening our collective intelligence, nurturing empathicrelations between citizens and democratic institutions, and supporting processes of political aggregation, deliberation and collaboration. On the other hand, they comprise the challenges accompanying digital technology for representation, transparency and inclusivity in democratic decision-making.The book’s main argument is that digital democratic spaces should be redesigned to narrow the gap between the expectations and outcomes of democratic decision-making. It suggests abandoning the notion of digital participatory rights as being fast and easy to enjoy. It also refutes the notion that digital democratic decision-making can only be effective when it delivers rapid and successful responses to the issues of the day, regardless of their complexity.
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Provides a fresh and critical perspective on digital democratic decision-making Combines theory with practice, by exploring key case studies in the area of digital democracy Offers insights into essential innovations to democratic policymaking, e.g. game design and behavioral incentives
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Produktdetaljer

ISBN
9783031369483
Publisert
2024-08-13
Utgiver
Vendor
Springer International Publishing AG
Høyde
235 mm
Bredde
155 mm
Aldersnivå
Graduate, P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet

Forfatter

Biographical note

Gianluca Sgueo, PhD administrative law (University of Salento, Italy) and LLM in European Public Law (National & Kapodistrian University of Athens – European Public Law Academy, Greece) is Professor in Digital Democracy in Public Spaces at the École d’Affaires Publiques of Sciences Po, Senior Associate Researcher at the Centre for Digitalization, Democracy and Innovation of the Brussels School of Governance, and Associate Researcher at the Centro de Estudos Sociais of the University of Coimbra. He is also Coordinator of the Department on Digitalization at Fondazione Einaudi, and Policy Advisor at the Department of Digital Transformation of the Italian Government. His publications include ‘Beyond Networks. Civil society coalitions, the European and global legal orders’ (Springer, 2016); ‘Games, Powers & Democracies’ (Bocconi University Press, 2018); ‘Il divario. I servizi pubblici digitali tra aspettative e realtà’ (Egea, 2022).