Computer programming with Java is easier than it looks. In just 24
lessons of one hour or less, you can learn to write computer programs
in Java. Using a straightforward, step-by-step approach, popular
author Rogers Cadenhead helps you master the skills and technology you
need to create desktop and web programs, web services, an Android app,
and even Minecraft mods in Java. Each lesson builds on what
you’ve already learned, giving you a rock-solid foundation for
real-world success. Full-color figures and clear step-by-step
instructions visually show you how to program with Java. Quizzes
and Exercises at the end of each chapter help you test your
knowledge. Notes, Tips, and Cautions provide related
information, advice, and warnings. Learn how to… • Set up your
Java programming environment • Write your first working program in
just minutes • Control program decisions and behavior • Store and
work with information • Build straightforward user interfaces •
Create interactive web programs • Use threading to build more
responsive programs • Read and write files and XML data • Master
best practices for object-oriented programming • Use Java 9’s new
HTTP client • Use Java to create an Android app • Expand your
skills with closures • Create Minecraft mods with Java Contents
at a Glance Part I Getting Started 1 Becoming a Programmer 2
Writing Your First Program 3 Vacationing in Java 4 Understanding How
Java Programs Work Part II Learning the Basics of Programming 5
Storing and Changing Information in a Program 6 Using Strings to
Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an
Action with Loops Part III Working with Information in New Ways 9
Storing Information with Arrays 10 Creating Your First Object 11
Describing What Your Object is Like 12 Making the Most of Existing
Objects Part IV Moving into Advanced Topics 13 Storing Objects in
Data Structures 14 Handling Errors in a Program 15 Creating a Threaded
Program 16 Using Inner Classes and Closures Part V Programming a
Graphical User Interface 17 Building a Simple User Interface in Swing
18 Laying Out a User Interface 19 Responding to User Input Part VI
Writing Internet Applications 20 Reading and Writing Files 21 Using
Java 9's New HTTP Client 22 Creating Java2D Graphics 23 Creating
Minecraft Mods with Java 24 Writing Android Apps Appendixes A Using
the NetBeans Integrated Development Environment B Where to Go from
Here Java Resources C This Book's Web Site D Fixing a Problem with the
Android Studio Emulator
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Produktdetaljer
ISBN
9780134663630
Publisert
2017
Utgave
8. utgave
Utgiver
Pearson Technology Group
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter