This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.
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This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. The author shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students’ learning of pedagogy and also adult driver’s learning of road safety rules.
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Contents: Enactivism: A Framework for Understanding Cognition and Beyond – Key Elements – Enactivist Learning World – Core Principles – Enactivist Learning World and Culture – Important Aspects – Enactivist Learning World and Value – Vital Domains and Basic Tools – Learning by Game Building in the Twenty-first Century.
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Produktdetaljer

ISBN
9781433116780
Publisert
2014
Utgiver
Vendor
Peter Lang Publishing Inc
Vekt
340 gr
Høyde
225 mm
Bredde
150 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet

Forfatter

Biographical note

Qing Li (PhD in educational technology from University of Toronto) is a full professor in the Department of Educational Technology at Towson University and was co-director of its UTeach Program. She has published widely on educational technology and cyberbullying. Her most recent book (co-edited with Donna Cross & Peter K. Smith) is Cyberbullying in the Global Playground: Research from International Perspectives.