<p>“This book represents a comprehensive collection of information that is suitable for all teachers and lecturers who deliver computer programming language courses. … This is an excellent book for computer science educators, with a wealth of information that should be used by all teaching practitioners. … I would recommend this book to all computer science educators and suggest it become mandatory reading for novice computer science teachers entering the classroom.” (S. M. Godwin, Computing Reviews, June, 2015)</p>

This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching. Updated with the latest teaching approaches and trends, and expanded with new learning activities, the content of this new edition is clearly written and structured to be applicable to all levels of CS education and for any teaching organization. Features: provides 110 detailed learning activities; reviews curriculum and cross-curriculum topics in CS; explores the benefits of CS education research; describes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandings; proposes active-learning-based classroom teaching methods, including lab-based teaching; discusses various types of questions that a CS instructor or trainer can use for a range of teaching situations; investigates thoroughly issues of lesson planning and course design; examines the first field teaching experiences gained by CS teachers.
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This textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching.
Introduction – What Is This Guide About?.- Active Learning and the Active-Learning-Based Teaching Model.- Overview of the Discipline of Computer Science.- Research in Computer Science Education.- Problem-Solving Strategies.- Learners’ Alternative Conceptions.- Teaching Methods in Computer Science Education.- Lab-Based Teaching.- Types of Questions in Computer Science Education.- Assessment.- Teaching Planning.- Integrated View at the MTCS Course Organization: The Case of Recursion.- Getting Experience in Computer Science Education.- Design of Methods of Teaching Computer Science Course.- High School Computer Science Teacher Preparation Programs.- Epilogue.
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Demonstrating that computer science learning and teaching processes can be fun, thought-provoking and stimulating, this unique textbook presents both a conceptual framework and detailed implementation guidelines for computer science (CS) teaching.This highly-anticipated new edition has been updated with the latest teaching approaches and trends, and includes 110 learning activities (of which 15 are new). The content is clearly written and structured to be applicable to all levels of CS education and for any teaching organization, without limiting its focus to instruction of any specific institution, curriculum, programming language or paradigm.Topics and features:Provides 110 detailed learning activities to be facilitated in different class settingsReviews curriculum and cross-curriculum topics in CSExplores the benefits of CS education researchDescribes strategies for cultivating problem-solving skills, for assessing learning processes, and for dealing with pupils’ misunderstandingsProposes active-learning-based classroom teaching methods, including lab-based teachingDiscusses various types of questions that a CS instructor or trainer can use for a range of teaching situations in class, homework and testsInvestigates thoroughly issues of lesson planning and course designExamines the first field teaching experiences gained by CS teachers across different training frameworksThis preeminent textbook for CS teacher training programs draws on the authors’ experience gained from three decades of teaching and training prospective and in-service CS teachers, as well as research in CS education. Concise, thorough and easy-to-follow, the book is also eminently suitable for use as a teaching guide for CS instructors at all levels.
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“This book represents a comprehensive collection of information that is suitable for all teachers and lecturers who deliver computer programming language courses. … This is an excellent book for computer science educators, with a wealth of information that should be used by all teaching practitioners. … I would recommend this book to all computer science educators and suggest it become mandatory reading for novice computer science teachers entering the classroom.” (S. M. Godwin, Computing Reviews, June, 2015)
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Presents both a conceptual framework and detailed implementation guidelines for general computer science teaching Clearly written and structured to be applicable to all levels of education and for any teaching organization, without limiting its focus to instruction for any specific curriculum, programming language or paradigm Provides learning activities throughout the book Includes supplementary material: sn.pub/extras
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Produktdetaljer

ISBN
9781447169048
Publisert
2016-10-14
Utgave
2. utgave
Utgiver
Vendor
Springer London Ltd
Høyde
235 mm
Bredde
155 mm
Aldersnivå
Upper undergraduate, P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet

Biographical note

Dr. Orit Hazzan is Professor and Head of the Department of Education in Science and Technology at the Technion – Israel Institute of Technology, Haifa, Israel. Dr. Hazzan’s other publications with Springer include Agile Anywhere – Essays on Agile Projects and Beyond (2014) and Agile Software Engineering (2008).

Dr. Tami Lapidot is Executive Manager of Machshava – the Israeli National Center for Computer Science Teachers, Haifa, Israel.

Dr. Noa Ragonis is Head of the Instructional Development Center and a computer science senior lecturer at Beit Berl College, and an adjacent senior lecturer at the Department of Education in Science and Technology, Technion. Dr. Ragonis’ publications include eight computer science high-school textbooks and teachers guides (in Hebrew).