The iPhone represents an important moment in both the short history of mobile media and the long history of cultural technologies. Like the Walkman of the 1980s, it marks a juncture in which notions about identity, individualism, lifestyle and sociality require rearticulation. this book explores not only the iPhone’s particular characteristics, uses and "affects," but also how the "iPhone moment" functions as a barometer for broader patterns of change. In the iPhone moment, this study considers the convergent trajectories in the evolution of digital and mobile culture, and their implications for future scholarship. Through the lens of the iPhone—as a symbol, culture and a set of material practices around contemporary convergent mobile media—the essays collected here explore the most productive theoretical and methodological approaches for grasping media practice, consumer culture and networked communication in the twenty-first century.
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This international, interdisciplinary edited collection explores a range of possible theoretical and empirical approaches to cultural technologies and mobile communication via the use of the iPhone as a case study.
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Selected Contents: 1. Studying the Mobile: Locating the Field Larissa Hjorth, Jean Burgess and Ingrid Richardson Part 1: iPhone as a Cultural Moment 2. The iPhone and Communication Gerard Goggin 3. The iPhone Moment, the Apple Brand and the Creative Consumer: From "Hackability and Usability" to Cultural Generativity Jean Burgess 4. Ambient Intimacy: A case study of the iPhone, Presence, and Location-based Social Networking in Shanghai, China Larissa Hjorth, Rowan Wilken and Kay Gu 5. "In bed with the iPhone"—The iPhone and Hypersociality in Korea Dong-Hoo Lee Part 2: iPhone as a Platform and Phenomenon 6. iPhone Photography: Mediating Visions of Social Space Daniel Palmer 7. Between image and information: the iPhone camera in the history of photography Chris Chesher 8. A Logic of Layers: Indexicality of iPhone Navigation in Augmented Reality Nanna Verhoeff 9. Touching the Screen: A Phenomenology of Mobile Gaming and the iPhone Ingrid Richardson Part 3: iPhone and Labor 10. The iPhone as an Innovation Platform: Reimagining the Videogames Developer John Banks 11. Network labor: Beyond the shadow of Foxconn Jack Linchuan Qiu 12. iPersonal: A Case Study of the Politics of the Personal Larissa Hjorth 13. Four ways of listening with an iPhone: From sound and network listening, to biometric data and geolocative tracking Kate Crawford 14. How a University Domesticated the iPhone Ilpo Koskinen
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"Through a review of theories past and present, as well as various case studies into already visible change, this book lays a foundation for further scholarship in mobile media and sociotechnical query in general. Because of its focus on the iPhone as a context, the text has a grounding and certain familiarity that will likely give it wide appeal." -- Zack O'Leary, University of Edinburgh, review in First Monday
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Produktdetaljer

ISBN
9780415748391
Publisert
2013-11-08
Utgiver
Vendor
Routledge
Vekt
362 gr
Høyde
229 mm
Bredde
152 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
256

Biographical note

Larissa Hjorth is Senior Lecturer in the Games Programs at RMIT University. Jean Burgess is a Senior Research Fellow in the Creative Industries Faculty at Queensland University of Technology, Australia. Ingrid Richardson is Senior Lecturer in the Faculty of Creative Technologies and Media at Murdoch University, Western Australia.