The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin’s Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play.Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.
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List of FiguresList of Contributors1 The Middle Ages in Modern Games: An Adolescent Field Robert Houghton, University of Winchester, UK2 Unbending Medievalisms: Finding counterfactual history in sandbox games set in the Middle Ages, Ylva Grufstedt, Malmö University, Sweden 3 Playing the Sonic Past: reflections on sound in medieval-themed video games, Mariana López, University of York, UK4 Medieval Sounds, Sounding Medieval, Karen M. Cook, University of Hartford, USA5 All on board for the Crusades, Gordon Smith, University of Edinburgh, UK6 Subverting the Valiant Crusader: The Sarafan in the Legacy of Kain: Soul Reaver series, Liam McLeod, University of Birmingham, UK7 Making Friendships, Breaking Friendships: Exploring Viking-Age Social Roles Through Player Strategy in A Feast for Odin, Adam Bierstedt, University of Reykjavik, Iceland8 Abandoning Civilization: Medieval Rulership in Crusader Kings III, Reigns, and Mount and Blade: Warband, Robert Houghton, University of Winchester, UK9 Joan of Arc, the Meme of Orléans: The Playful Liberties Taken with History by the Age of Empires 2 Gaming Community, Jonathan Bloch, Independent Scholar10 On the Postcolonial Analysis of ‘Indians’ in Age of Empires II: A Theory of “Ethical Programs” Behind Postcolonial Criticisms of Videogames, Neil Nagwekar 11 Virtually (De)Colonized: Racial Identity and Colonialism in the Middle Ages and as Depicted in Kingdom Come: Deliverance, Innocence: A Plague Tale, The Elder Scrolls, and Black Desert Online, Johansen Quijano, University of Texas at Arlington, USA12 Representations of Medieval Gender Archetypes in Fantasy Role-Playing Games, Markus Eldegard Mindrebø, Royal Holloway, UK13 Ashen, Hollow, Cursed: Fragile Knighthood in the Dark Souls Series and its Medieval Antecedents, Patrick Butler, University of Connecticut, USA 14 Matilda of Canossa and Crusader Kings II: (Papal) Warrior Princess, Blair Apgar, University of York, UKIndex
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Playing the Middle Ages amply demonstrates how evolved and diversified Middle Age worlds have become over decades of digital gaming…Games under scrutiny range from the late 1990s to early 2020s. This book is well presented.
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An exploration of the limitations and possibilities of modern games in communicating the Middle Ages.
In-depth consideration of the how games can represent the Middle Ages in unique ways
This wide-ranging monograph series responds to emerging themes and interdisciplinary research methods in medieval scholarship, including the reception and reworking of the medieval in the post-medieval period. Particular concerns involve cataloguing the rich variety of experience of medieval people and exploring cultural transfer across different periods, places and groups. These are expressed in the many scholarly themes highlighted below and, taken together, seek to contribute to the future directions and debates of medieval studies.Key Themes:* Medieval lives including marginal voices, variation and dissimilitude* Cultural exchange and interconnectedness across medieval Europe* The reception and re-use of the Middle Ages in later periods* Re-evaluating medieval history from a global perspectiveWe particularly welcome proposals from scholars working in the following areas:- religious and ethnic minorities- gender and queer history- emotional communities- postcolonial perspectives- travel, trade and migration- work that extends reception of the Middle Ages beyond the predominantly British perspectives of published work to date- digital and new media receptions- work responding to the idea of an ‘ethical turn’
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Produktdetaljer

ISBN
9781350242883
Publisert
2023-09-21
Utgiver
Vendor
Bloomsbury Academic
Høyde
234 mm
Bredde
156 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
288

Redaktør

Biographical note

Robert Houghton is Senior Lecturer in Early Medieval History at University of Winchester, UK. He is the editor of Playing the Crusades (forthcoming, 2021) and Research Consultant for Paradox Interactive on the digital game Crusader Kings II. He also edits the Games column for the online magazine, The Public Medievalist.