Do demons and devils have free will? Does justice exist in Menzoberranzan? What’s the morality involved with player characters casting necromancy and summoning spells? Dungeons & Dragons and Philosophy probes the rich terrain of philosophically compelling concepts and ideas that underlie Dungeons & Dragons, the legendary fantasy role-playing game that grew into a world-wide cultural phenomenon. A series of accessible essays reveals what the imaginary worlds of D&D can teach us about ethics, morality, metaphysics and more. Illustrates a wide variety of philosophical concepts and ideas that arise in Dungeons & Dragons gameplay and presents them in an accessible and entertaining mannerReveals how the strategies, tactics, improvisations, and role-play employed by D&D enthusiasts have startling parallels in the real world of philosophyExplores a wide range of philosophical topics, including the nature of free will, the metaphysics of personal identity, the morality of crafting fictions, sex and gender issues in tabletop gameplay, and friendship and collaborative storytellingProvides gamers with deep philosophical insights that can lead to a richer appreciation of D&D and any gaming experience
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Explores a range of philosophical topics, including the nature of free will, the metaphysics of personal identity, the morality of crafting fictions, sex and gender issues in tabletop game play, and friendship and collaborative storytelling. It provides gamers with philosophical insights that can lead to an appreciation of Dungeons and Dragons.
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Abbreviations Used in the Text viii Introduction: A Game Like No Other 1 Part I Lawful Good vs. Chaotic Evil 5 1 Sympathy for the Devils: Free Will and Dungeons & Dragons 7 Greg Littmann 2 Paragons and Knaves: Does Good Character Make for a Good Character? 23 J.K. Miles and Karington Hess 3 Is Anyone Actually Chaotic Evil?: A Playable Theory of Willful Wrongdoing 35 Neil Mussett Part II So Did You Win? Philosophy and D&D Gameplay 61 4 Save vs. Death: Some Reflections on the Lifecycle of PCs 63 Christopher Robichaud 5 To My Other Self: Reflection and Existentialism in Dungeons & Dragons 72 Rob Crandall and Charles Taliaferro 6 Player-Character Is What You Are in the Dark: The Phenomenology of Immersion in Dungeons & Dragons 82 William J. White Part III Crafting Worlds 93 7 Imagination and Creation: The Morality of Fiction in Dungeons & Dragons 95 Robert A. Delfino and Jerome C. Hillock 8 Dungeonmastery as Soulcraft 106 Ben Dyer Part IV Foray into the Forgotten Realms and Dragonlance 119 9 Menzoberranzan: A Perfect Unjust State 121 Matt Hummel 10 Who Is Raistlin Majere? 132 Kevin McCain Part V The Ethics of Spellcasting 145 11 Expediency and Expendability: An Exhumation of the Morality of Necromancy 147 Matthew Jones and Ashley Brown 12 By Friendship or Force: Is it Ethical to Summon Animals to Fight by Your Side in Dungeons & Dragons? 163 Samantha Noll Part VI Dungeons & Dragons out in the Real World 173 13 “Kill her, kill her! Oh God, I’m sorry!”: Spectating Dungeons & Dragons 175 Esther MacCallum-Stewart 14 Berserker in a Skirt: Sex and Gender in Dungeons & Dragons 189 Shannon M. Mussett 15 “Others play at dice”: Friendship and Dungeons & Dragons 202 Jeffery L. Nicholas Contributors 217 Index 223
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Does justice exist in the drow city of Menzoberranzan? How does one cope with the death of a player character? Is it ever morally acceptable to cast necromancy and summoning spells? Is Raistlin Majere the same person over time? Do demons and devils have free will? First introduced by war-game enthusiasts Gary Gygax and Dave Arneson in 1974, Dungeons & Dragons developed into a cultural phenomenon that continues to cast a spell on millions of gaming aficionados around the world. Dungeons & Dragons and Philosophy delves into the heroic quests, deadly battles, and medieval courtly intrigue of the legendary role-playing game to probe its rich terrain of philosophically compelling concepts and ideas. From the nature of free will and the metaphysics of personal identity to the morality of crafting fictions and the role of friendship in collaborative storytelling, D&D players and gaming enthusiasts will gain startling insights into the deep philosophical issues that underlie a broad swath of role-playing tactics and strategies. Put the broadswords away and let Dungeons & Dragons and Philosophy transport you across the philosophical divide.
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Produktdetaljer

ISBN
9781118397626
Publisert
2014-09-02
Utgiver
Vendor
Wiley-Blackwell
Vekt
333 gr
Høyde
226 mm
Bredde
145 mm
Dybde
16 mm
Aldersnivå
G, 01
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
240

Series edited by

Biographical note

Christopher Robichaud is Lecturer in Ethics and Public Policy at the Harvard Kennedy School of Government, where he teaches moral philosophy, political philosophy, and social epistemology. He has contributed to the Wiley Blackwell volumes Batman and Philosophy, Superman and Philosophy, Watchmen and Philosophy, X-Men and Philosophy, Heroes and Philosophy, Spider-Man and Philosophy, Iron Man and Philosophy, Avengers and Philosophy, True Blood and Philosophy, and Game of Thrones and Philosophy.

William Irwin (series editor) is Professor of Philosophy at King’s College. He originated the philosophy and popular culture genre of books as co-editor of the bestselling The Simpsons and Philosophy and has overseen titles including House and Philosophy, Batman and Philosophy, and South Park and Philosophy.