IMPROVE YOUR GAME'S CODE WITH DESIGN PATTERNS TO MAKE IT MORE
READABLE, REUSABLE, MODULAR, AND OPTIMIZED, GUIDED BY AN UNREAL
AUTHORIZED INSTRUCTOR TO ENHANCE YOUR OVERALL USE OF C++ WITH UNREAL
ENGINE
KEY FEATURES
* Explore programming patterns, structures, and principles and their
applications in Unreal Engine 5 game development
* Translate code from Blueprint to C++ to implement performant
solutions in game development
* Build a decoupled communications hierarchy and become a better game
developer
* Purchase of the print or Kindle book includes a free PDF eBook
BOOK DESCRIPTION
Design patterns serve as a toolkit of techniques and practices that
enable you to write code thatâs not only faster, but also more
manageable. With this book, youâll explore a range of design
patterns and learn how to apply them to projects developed in Unreal
Engine 5. Youâll begin by delving into the foundational principles
of coding and develop a solid understanding of the concepts,
challenges, and benefits of using patterns in your code. As you
progress, youâll identify patterns that are woven into the core of
Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial
Partitioning, followed by some of the existing tool sets that embody
patterns in their design and usage including Component, Behavior Tree,
and Update. In the next section of the book, youâll start developing
a series of gameplay use cases in C++ to implement a variety of design
patterns such as Interface and Event-based Observers to build a
decoupled communications hierarchy. Youâll also work with Singleton,
Command, and State, along with Behavioral Patterns, Template, Subclass
Sandbox, and Type Object. The final section focuses on using design
patterns for optimization, covering Dirty Flag, Data Locality, and
Object Pooling. By the end, youâll be proficient in designing
systems with the perfect C++/Blueprint blend for maintainable and
scalable systems.
WHAT YOU WILL LEARN
* Grasp the essence of design patterns and their inherent utility
* Understand the layers within UE 5 and how they work together
* Identify the relationship between C++ code and Blueprint in Unreal
Engine 5
* Recognize the design patterns found within existing Unreal Engine 5
functions
* Explore design patterns to understand their purpose and application
within Unreal Engine 5
* Creatively apply design patterns to existing code to overcome
common challenges
WHO THIS BOOK IS FOR
If you are a beginner or intermediate game developer working with
Unreal Engine and looking to improve your C++ coding practices, this
book is tailor-made to help you produce clean, reusable code through
the application of design patterns. While this book will cover
introductory tasks to show the fundamentals of Unreal Engine 5, its
primary purpose is not to teach Unreal Engine from scratch. Prior
experience with Unreal Engine will be beneficial, but donât fret if
your knowledge isnât in-depth; the book will introduce tools and
features as needed.
Les mer
Produktdetaljer
ISBN
9781803246185
Publisert
2023
Utgave
1. utgave
Utgiver
Vendor
Packt Publishing
SprĂĽk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter