Master the Principles and Vocabulary of Game Design Why aren’t
videogames getting better? Why does it feel like we’re playing the
same games, over and over again? Why aren’t games helping us
transform our lives, like great music, books, and movies do? The
problem is language. We still don’t know how to talk about game
design. We can’t share our visions. We forget what works (and
doesn’t). We don’t learn from history. It’s too hard to improve.
The breakthrough starts here. A Game Design Vocabulary gives us the
complete game design framework we desperately need—whether we create
games, study them, review them, or build businesses on them. Craft
amazing experiences. Anna Anthropy and Naomi Clark share foundational
principles, examples, and exercises that help you create great player
experiences…complement intuition with design discipline…and craft
games that succeed brilliantly on every level. Liberate yourself from
stale clichés and genres Tell great stories: go way beyond cutscenes
and text dumps Control the crucial relationships between game
“verbs” and “objects” Wield the full power of development,
conflict, climax, and resolution Shape scenes, pacing, and player
choices Deepen context via art, animation, music, and sound Help
players discover, understand, engage, and “talk back” to you
Effectively use resistance and difficulty: the “push and pull” of
games Design holistically: integrate visuals, audio, and controls
Communicate a design vision everyone can understand
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Exploring the Foundational Principles Behind Good Game Design
Produktdetaljer
ISBN
9780133155211
Publisert
2014
Utgave
1. utgave
Utgiver
Vendor
Addison-Wesley Professional PTG
Språk
Product language
Engelsk
Format
Product format
Digital bok
Antall sider
240
Forfatter