A brilliant and playful demonstration of how to organise, focus and contextualise these important individual contributions from a remarkable conference.
- Gregory N. Daugherty, Professor Emeritus of Classics Randolph-Macon College, USA,
This is the first book to deal exclusively with ludic interactions with classical antiquity – an understudied research area within classical reception studies – that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity.
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Introduction: Thinking About Playful Classics - A Beginners' Guide, Martin Lindner (University of Göttingen, Germany)Section I: Toys and Games1. Playing with Caesar and Cleopatra – Anticising Play Figures and Historical Thinking of (Young) Children, Anabelle Thurn (University of Education Freiburg, Germany)2. Card Games and Antiquity in Spain, Antonio Duplá Ansuategui (University of the Basque Country, Spain)3. Designing “Archaeologists vs Treasure Hunters” – Just Another Board Game?, Irina Vagalinska (Independent Scholar, Bulgaria) and Lyudmil Vagalinski (National Archaeological Institute and Museum, Bulgaria)Section II: Virtual Realities4. The Playing Field – The Study of Classical Antiquity in Video Games and the Database Project “Paizomen”, Alexander Vandewalle (University of Antwerp and Ghent University, Belgium)5. “Let’s Analyse Ancient Greece” – Digital Game-based Learning and “Assassin’s Creed Odyssey”, Kai Matuszkiewicz (Marburg University, Germany) and Kai Ruffing (Kassel University, Germany)Section III: Playing on Stage6. Repraesentatio in Musica: Researches about Antiquity in French Baroque Music and its Impact on Today’s Performance Practice, Antonius Adamske (Independent Scholar, Germany)7. “That’s Greek to Me” – Disco Life, Game-shows, and Queer Intimacies in Richard Move’s “Achilles’ Heels”, Zoa Alonso Fernández (Autonomous University of Madrid, Spain)8. Playing Classical Drama – “Young” Theatre Festivals and the “Non-school” of Ravenna, Martina Treu (IULM University, Milan) and non scuola (Independent Scholar, Italy)Section IV: Immersive Antiquities9. Toga parties – Ludic Re-enactments of a Lubricious Rome, Luis Unceta Gómez (Autonomous University of Madrid, Spain)10. Curses, Mummies, and Colonial Style – Archaeology in the Theme Park, Filippo Carlà-Uhink (Potsdam University, Germany) and Florian Freitag (University of Duisburg-Essen, Germany)11. Classical Reception in Street Art Performance, Anna Socha (University of Liverpool, UK) and PichiAvo (Independent Scholar, Spain) Section V: National Traditions12. Forges’ Vision of the Roman Conquest of the Iberian Peninsula, Pepa Castillo (La Rioja University, Spain)13. Playing with Greek Mythology in Russian Animation, Chiara Sulprizio (Vanderbilt University, USA) 14. Playground “WeChat” – Western Classics in Chinese Social Media, Sven Günther (Changchun University, China)Coda: The Interaction of Play and Other Receptions, Juliette Harrisson (Birmingham Newman University, UK)Notes BibliographyIndex
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Offers a wide-ranging overview of the reception of Greco-Roman antiquity as a ludic process.
First study dealing exclusively with ludic receptions of classical antiquity, ranging from toys, board games and videogames, to artistic recreations and performances of antiquity
This series broadens our understanding of the receptions of antiquity in the visual and performing arts. A particular focus is on the 20th and 21st centuries and on various media, such as films, comics, video games, advertising, digital media, design, fashion, music performances and theme parks, as well as on multi-, inter- and transmedial forms of reception, challenging traditional, and still very widespread, assumptions that distinguish ‘high’ from ‘popular culture’. While the focus of the series is placed on Mediterranean antiquity, it also considers the receptions of ancient times from all regions of global history. The series is the product of a continuous dialogue between scholars on the one side, and ‘producers’ of classical reception – painters, sculptors, photographers, architects and designers – on the other, who write about their mechanisms of appropriation of the ancient world. Through its broad range of topics and editorial forms, IMAGINES represents an established and internationally recognized publication platform for studies on how ancient cultures, people and events were and are represented and performed all over the world.
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Produktdetaljer
ISBN
9781350418622
Publisert
2024-11-14
Utgiver
Vendor
Bloomsbury Academic
Høyde
234 mm
Bredde
156 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Biographical note
Juliette Harrisson is Senior Lecturer in Ancient History at Birmingham Newman University, UK.
Martin Lindner is Lecturer in Ancient History and Curator of the Tom Stern Collection film archive at the University of Göttingen, Germany.
Luis Unceta Gómez is Lecturer in Latin Philology at the Autonomous University of Madrid, Spain.