Discover the creative processes and intriguing inspirations behind the work of leading fantasy artist John Howe ; conceptual designer on The Lord of the Rings movie trilogy ; in this comprehensive practical art book.
Brings together Fantasy Art Workshop and Fantasy Drawing Workshop into a combined volume, fully updated and with new art.
Examines in fascinating detail over 150 of the artist's outstanding sketches, drawings and paintings, plus the techniques and stories behind each.
Leads you step-by-step through a range of specially commissioned drawing and painting demonstrations that reveal John's renowned artistic approach in action.
Discusses the rewarding journey into fantasy art, from the first steps of building a compelling portfolio to book illustration, graphic novels and the big screen.
This book will appeal to artists and fans of John Howe's work by leading you step-by-step through a range of specially commissioned demonstrations, sketches and finished paintings, some designed specifically for this book, that reveal John's renowned artistic approach in action, plus the techniques and stories behind each.
It covers a wide range of subjects, beginning with the creative process, exploring where inspiration comes from, looking at narratives and themes, gathering reference materials, organizing your working environment, and protecting and storing artwork.
Howe covers drawing materials and explores drawing and painting fantasy beings from initial inspiration and approaches to characters, symbolism and accoutrements. He begins by showing how to create different types of male and female archetypes, humans in action, armour and weapons, faces, expressions and hands, hair and costumes, and goes on to explain how to create different types of fantasy beasts: talons, wings, fangs and fire, and noble animals, interspersed throughout with exciting case studies.
The book also explores fantasy landscapes and architecture and balancing light and dark atmospheres. The final section of the book provides further inspiration and guidance on presenting work in various forms, including film work, book covers and advertising, all areas John Howe has vast experience in.
The foreword is written by groundbreaking film director Terry Gilliam, with an afterword by Alan Lee, John's partner on the conceptual design for The Lord of the Rings movie trilogy and Oscar-winning illustrator.
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Discover the breathtaking creative processes and intriguing inspirations behind the work of leading fantasy artist John Howe, in this comprehensive practical art book. Leads you step-by-step through a range of specially commissioned drawing and painting demonstrations that reveal John’s renowned artistic approach in action.
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Foreword by Terry Gilliam
Introduction
THE CREATIVE PROCESS
My artistic journey
Narratives, themes & inspiration
Gathering & using reference material
Organizing your work environment
Out & about
Protecting & storing your artwork
TOOLS & TECHNIQUES
Drawing tools & materials
Holding the pencil
Drawing & sketching
Paint & ink
Digital workflow
BEASTS & BEINGS
Fantasy being
CASE STUDY: Cernunnos
Human beings
CASE STUDY: Tom Badgerlock
Fantasy beasts
CASE STUDY: Beowulf and the Dragon
BACKDROPS
Landscapes
CASE STUDY: Atlantis
Architecture
CASE STUDY: The Arrival of the Airships
Atmospheres
CASE STUDY: Barghest Land
WORDS & PICTURES
Drawing the line somewhere
Into the white
Wandering but not lost
To the world’s edge
Lost in wilderland
Images were magic once
SKETCHING TUTORIALS
Merlin
Dragon
Thor and the Giant
Lancelot
Centaur
Arwen
Balrog
Mermaid
THE BUSINESS OF FANTASY
The big bad world
Book cover illustration
The big screen: set design
Putting your work up front
The future …
Afterword by Alan Lee
Acknowledgments
About the author
Index
Credits
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When a book long out of print is republished, the most compelling urge is to rewrite it all, to amend and correct, to bring to it new experiences and thoughts that fill the interim since that initial publication. On the other hand, one should not invalidate the existing work, nor create a sort of hybrid volume which is neither old or new.
This book, which combines Fantasy Art Workshop and Fantasy Drawing Workshop, is both old and new. The original books compose the major part of it, with new amendments, and a new portfolio section with more recent work and thoughts. The result is a book about drawing and painting, and how to take the right steps to achieve whatever goals you might have set for yourself. There are exercises and examples, vehicles for your imagination and your capacity to visualize, but the most important role is played by you.
If you know how to draw already and you are quite satisfied with the results, then this book is not really for you. If you feel that figurative and narrative imagery is not your cup of tea, this book is not for you. If you feel that mythology and fantasy have little to say to our modern world, then this book is most definitely not for you. If you are searching for off-the-shelf methods and sure-fire technical tricks of the trade, then this book is most definitely not for you. However …
… if your mind is full of images that keep escaping from your fingertips, this book may be of help. If you are unsure of the direction your art wishes to take, but know you should be heading somewhere, this book may be a signpost of a kind for your journey. If you find pleasure in telling stories in pictures, then this book may help you clarify your thoughts. If life has obliged you to leave pages of yourself unturned, and you’d feel better with a little company for a chapter or two, then this book is definitely for you.
I will say from the start that I dislike ‘How To ...’ books, unless purely technical and about carpentry, hot-water pipes or pruning. I dislike the temptation to reduce an intuitive, personal process to a ‘system’ applied to any circumstances. I am dubious of rectangles and circles that magically turn into animals. I dislike seeing archetypes transformed into stereotypes. I sigh in dismay when I see famous paintings divided into arbitrary shapes and golden means. These leave little place for serendipity, imagination and instinct, your most precious allies and tools.
Pencil drawing is giving yourself up to an exercise in the incidental. It is a form of communion with your subject, whether the subject is in front of you or inside your head. Expertise and skill, intuition and imagination, information and experience go hand in hand with your desire to express feelings, to tell stories, to create and share worlds. This mix of the universal and the personal is unique to you. I have tried to say in words how I feel about all of that. (With each picture being worth a thousand of them, that makes quite a few.) I’m grateful to the editors for allowing my thoughts such unruly growth, pruning only when necessary.
This book is personal, too. I speak for myself, not for the art of drawing and painting. It is the product of four decades in art, and many years’ teaching. While much of this time has been spent locked up in the studio, these studios have been in many countries, on varying projects. Events have allowed me to meet people the world over. This has all enriched and enchanted me, part of the experience I wish to share.
Finally, to my comrades-in-art and fellow illustrators, I beg your indulgence for this foray into the dreaded land of Explanation and the perilous realm of Reason, momentarily forsaking the foggy shores of Inspiration. I am speaking only for myself, not for my profession. All of you have your own voices. (But buy the book anyway.)
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action 66–7
agents 217
airbrushes 42
angels, fallen 50–3
architecture 108–14
armour 52, 57, 68–9, 73, 76, 164–8, 170, 172–4, 176–8
Arrival of the Airships (Howe) 112–14
artists' block 128–9
Arwen 180–7
Atlantis 104–7
atmosphere 116–22
backdrops 90–122
backing boards 46
Badgerlock, Tom 74–6
Balrog 38, 188–95
Beagle, Peter S. 34
beasts and beings 54–89
Beowulf 48, 60, 70, 81, 86–7, 89, 118
Bhargest Land 120–2
birds 7, 46, 71, 82, 85, 109, 110, 126
book covers 208–11
brushes 42, 45, 102
careers in art 204–18
Celtic myth 5, 17, 62, 85, 116, 117
centaurs 57, 68, 172–9
Cernunnos 62–4
Chimeras 15
Clément, Claude 18–19, 71, 99, 103, 218
coloured pencils 164–70, 196–203
costumes 72–3, 140, 143–4
creative process 10–29
cross-hatching 36, 149, 151, 166–7, 169, 183, 190, 192
dark and light, balance of 118
de Lint, Charles 96
digital work 48–53, 217
digitizing images 29
directional hatching 152, 177, 183
directional modelling 41
dragons 8, 18, 35, 57, 81–2, 86–7, 89, 93, 98, 100–1, 113–14, 148–55, 216
drawing 38–41, 136–7
from life 27
elves 57, 59, 60, 180–7
erasers 3, 33, 41, 136, 193, 195
faces 51, 70–1, 76, 143, 146, 157, 159–60, 162, 168–70, 180–6, 197–203
fangs 80–2
fees 206–7
films 212–14
fire 80–2, 100–1
fixatives 46
four elements 90, 96–103
Frankenstein's monster 34
giants 156–63
graphic novels 211
Green Faces/Green Men 5, 85
hair 72–3, 143, 157, 159–60, 169, 182–4, 197, 201–3
hands 70–1, 143
highlights 3, 33, 41, 48, 59, 69, 73, 102–3, 118, 122, 144–6, 165–7, 169–70, 174, 177, 190–5, 199–202
Hobb, Robin 7, 16, 74, 93, 209
Holdstock, Robert 92, 117
horses 7, 12–13, 57, 66, 68, 172–9
human beings 66–76, 140–7, 164–70
illustration boards 46
images, magical nature of 136
imagination 127, 128–31
ink 46
inspiration 14–19, 56–7, 78, 92, 94–5, 96–7, 116–17, 128–31, 140, 148, 156, 164, 172, 180, 188, 196
Jackson, Peter 9
Kay, Guy Gavriel 79
Khnopff, Fernand 218
knights 69, 73, 74–6, 98, 164–70, 211
Lancelot 69, 73, 164–70
landscapes 92–107
Le Guin, Ursula 82
Lee, Alan 208, 220
Lovecraft, H.P. 14
magicians 34
Martin, George R.R. 7, 8, 34, 61, 221
masking tape/sheets 45
Medusa 73
Merlin 85, 92, 140–7
mermaids 61, 196–203
narratives 14–19
Nilsson, Oscar 206
paint 42–6
palettes 42
paper 34–5, 44
pastel pencils 32
pastels 44
Peake, Mervyn 70
pencil holds 36–7, 136
pencils 32–3, 36–41, 136–7, 138–203
pens 46
presenting work 216–17
Pullman, Philip 211
Quay alien 81, 82
rain 118, 162
Reeve, Philip 49
reference material 20–2, 140, 148, 156, 164, 172, 180, 188, 196
rights 207, 217, 218
Satan 35
scale 84, 87, 105
scratchboards 46
seas 87, 93, 99, 101, 103, 104–5, 107, 170
set design 212–14
shading 36, 41, 143–4, 146, 149–54, 157, 159–62, 165–70, 173–7, 180–6, 189–94, 197–202
shields 52, 173
Siegel, Jan 208
sketchbooks 35, 137
sketching 38–41, 136–7, 138–203
smudging 38, 166, 190–1, 193
snakes 73, 79
storing work 28–9
switching off 37
swords 35
talons 80–2
themes 14–19
Thor 156–63
thumbnail sketches 37, 140, 148, 156, 172
Tolkien, J.R.R. 9, 12–14, 17, 25, 35, 58, 67, 71, 108–9, 134, 180–95, 206, 207, 210, 212–15, 217
tones 40
tools 30–5, 42–6, 102, 136–7
toothbrushes 102
training 12–13
Trassard, J.L. 19
trees 18, 46–7, 92, 96, 98–9, 116–18, 117, 211
Troyes, Chrétien de 66
unicorns 41, 78, 84–5
washes 9, 26, 43, 47, 51, 63, 87, 102, 105, 113–14, 121–2
water 102–3
see also rain; seas
watercolours 42, 43
weaponry 68–9, 76, 174–6, 178–9
wings 80–2, 176, 179
working environment 24–6
world building 128–33
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Produktdetaljer
ISBN
9781446308929
Publisert
2021-11-09
Utgiver
Vendor
David & Charles
Vekt
860 gr
Høyde
280 mm
Bredde
215 mm
Dybde
13 mm
Aldersnivå
G, 01
Språk
Product language
Engelsk
Format
Product format
Heftet