Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations. Offering a practitioner’s perspective, the book places interactive sound and music within a broader aesthetic context relating to key texts and discussion within musicology and wider art practices. Each chapter takes the reader through a key debate surrounding interactive sound and music, such as:

  • Is it actually interactive and does it actually matter?
  • How do audience expectations change in an interactive space?
  • How do you compose for multiple possibilities?
  • Is interactive sound and music ever finished?
  • Where now for interactive sound and music?

Supported by a series of questions at the end of each chapter that can be used as a focus for seminar or reading group activities, this is an ideal textbook for students on audio engineering, music technology, and game audio courses, as well as an essential guide for anyone interested in interactive sound and music.

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Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations.

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1. Is it actually interactive and does it actually matter? 2. How do audience expectations change in an interactive space? 3. How do you compose for multiple possibilities? 4. More than novelty: How can you make interaction a meaningful part of the work? 5. Is interactive sound and music ever finished? 6. Can we create an artefact of a piece of interactive audio? 7. Where now for interactive sound and music?

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Produktdetaljer

ISBN
9781032382401
Publisert
2024-12-23
Utgiver
Vendor
Focal Press
Vekt
453 gr
Høyde
234 mm
Bredde
156 mm
Aldersnivå
U, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
170

Forfatter

Biographical note

Lucy Ann Harrison is a composer, sound designer and academic based at the University of Westminster, UK. Works include a library themed puzzle game, an interactive blanket fort complete with a musical hopscotch, motion sensitive sound created using gaming controllers and critically acclaimed music for immersive theatre.