Shortlisted for the PQ Best Publication Award in Performance Design & Scenography 2023 This book uses digital media theory to explore contemporary understandings of expanded scenography as spatial practice. It surveys and analyses a selection of ground-breaking, experimental digital media performances that comprise a genealogy spanning the last 30 years, in order to show how the arrival of digital technologies have profoundly transformed performance practice. Performances are selected based on their ability to elicit the unique specificities of digital media in new and original ways, thereby exposing both the richness and shortcomings of digital culture. O'Dwyer argues that contemporary scenography is largely propelled by and dependent on digital technologies and represents a rich, fertile domain, where unbridled creativity can explore new techniques and challenge the limits of knowledge. The 30-year genealogy includes works by Troika Ranch, Stelarc, Klaus Obermaier, Chunky Moves, Onion Lab and Blast Theory. In addition to applying a broad scope of performance analysis and aesthetic theory, the work includes artists’ interviews and opinions. The volume opens important aesthetic, philosophical and socio-political themes in order to highlight the impact of digital technologies on scenographic practice and the blossoming of experimental interdisciplinarity. Ultimately, the book is an exploration of how evolutionary leaps in technology contribute to how humans think, act, make work, engage one another, and therefore construct meaning and identity.
Les mer
Acknowledgements Digital Scenography: 30 Years of Experimentation and Innovation in Performance and Interactive Media Introduction Chapter 1: Avant-garde and invention in early digital scenography: Troika Ranch Chapter 2: Scenography of the Cyborg: Stelarc’s Extra Ear Chapter 3: Innovations in motion-tracking and projection-mapping: Klaus Obermaier Chapter 4: Responsive environments and choreographing indeterminacy: Chunky Move Chapter 5: Architectural projection-mapping: OnionLab beaming on a grand scale Chapter 6: Ubiquitous Computing, Behavioural Profiling, Big Data & Machine Learning: Blast Theory Conclusion: towards a nascent grammar of digital scenography Bibliography Index
Les mer
The book explores the use of digital technologies over the past 30 years for the embellishment of performance and set design and examines the impact they have on contemporary culture.
It provides an original hybrid theoretical lens consisting of the fields of scenography, performance analysis, digital media theory, technological philosophy and critical (sociopolitical) theory
The series reflects the recent growth of scenographic practices and the expansion from theatre/stage design to a wider notion of scenography as a spatial practice. It incorporates performance design practices in theatre, performance, live art, architecture, visual communication and interactive design. Each volume offers an accessible overview of design both for and as performance, and combines theoretical frames with a set of stimulating examples of scenography that showcase the interdisciplinary reach of contemporary performance design. The series will be of interest to students and scholars in theatre and performance, as well as art, architecture, design and visual communication.
Les mer

Produktdetaljer

ISBN
9781350107311
Publisert
2021-04-22
Utgiver
Vendor
Methuen Drama
Vekt
494 gr
Høyde
234 mm
Bredde
156 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
224

Forfatter

Biographical note

Néill O’Dwyer is a senior research fellow and the principal investigator (PI) of 'Performative Investigations in Extended and Augmented Reality Technologies' (PIX-ART), in the Dept. of Drama at Trinity College Dublin, Ireland. He was formerly an awardee of the prestigious Irish Research Council Government of Ireland Research Fellowship. He specialises in practice-based research in digital art and performance.