This book offers new, multidisciplinary perspectives on esports, one
of the most rapidly growing sectors in the sports and leisure
industries. Drawing on sociology, philosophy, education, business,
economics, and sports science, this book considers the rise of
esports, its impact on sports and society more widely, and the
direction of travel for esports in the future. Featuring cutting-edge
work from researchers in Europe, North America, and Asia, this book
explores definitions of “esport” and “virtual sport,” and the
philosophical basis by which we understand movement and embodiment in
the context of digital gaming. It considers the health and well-being
needs of esports athletes, across physical, mental, and social
dimensions, as well as how nutrition and training relate to
performance and injury prevention. This book also considers the
economics of the esports industry and how the concept of
sportification can be used to describe esports’ development, as well
as the challenges and debates surrounding gender and representation in
esports. A final section of this book looks at esports in education,
in schools and universities, and considers the future of esports for a
generation of digital natives. This book makes a useful contribution
to the growing body of knowledge on esports and should be a
thought-provoking read for anybody with an interest in sports studies,
gaming, or the impact of technology on wider society.
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Produktdetaljer
ISBN
9781040017289
Publisert
2024
Utgave
1. utgave
Utgiver
Vendor
Routledge
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter