ACHIEVE STUNNING PHOTOREALISTIC ENVIRONMENTS AND CREATE CINEMATIC
MASTERPIECES BY COMBINING ENVIRONMENT ART, ANIMATION, VFX AND
CINEMATOGRAPHY WITH UNREAL ENGINE SPECIALIST, GIOVANNI VISAI
KEY FEATURES
* Implement advanced shaders, effects, and post-processing to make
your environment look cinematic
* Explore techniques for achieving realistic graphic complexity with
incredible performance
* Create your own materials and enhance the visuals of your gaming
environment
* Purchase of the print or Kindle book includes a free PDF eBook
BOOK DESCRIPTION
As Unreal Engine 5 continues to conquer all industries thanks to its
real-time technology, UE skills are becoming more sought after than
ever. This three-part book covers all the processes behind the
creation of a stunning environment in UE 5. Starting with the steps
for installing the game engine and learning about its potential,
you’ll quickly progress toward generating a variety of different
upwards scaling outputs, each bigger than the previous one. After
completing the first part and getting realistic shots of a single
object, you’ll delve into the world of landscapes, procedural
material and foliage, the Landmass plugin, and water tools by creating
an environment using Megascan assets. At this point, you’ll know
everything you need to create a fascinating and realistic environment.
The final part of this book will teach you how to craft cinematic
shots by working with cinematic tools, post processing, and framing
tools, and by rendering a photorealistic shot in the last chapter. By
the end of this Unreal Engine book, you'll be able to create
outstanding and realistic environments using the powerful tools
provided by UE as well as have an understanding of the importance of
filming and composition in world building.
WHAT YOU WILL LEARN
* Generate a Master Material to create hundreds of different material
instances
* Explore lighting principles and apply them to UE lighting systems
* Evaluate the pros and cons of real-time rendering in the
world-building process
* Build massive landscapes with procedural materials, heightmap,
landmass, and water
* Populate an environment with realistic assets using Foliage and
Megascan
* Master the art of crafting stunning shots with Sequencer
* Enhance visual quality with Post Process Volume and Niagara
* Produce a photorealistic shot using the Movie Render Queue
WHO THIS BOOK IS FOR
If you are a creative director, designer, or creator with a passion
for technology and CGI, this UE 5 book is for you. Game developers and
tech artists will also benefit from this book as it can help them
understand an environment artist’s workflow and how to optimize
performance.
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Produktdetaljer
ISBN
9781803236889
Publisert
2024
Utgave
1. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter