Contents; List of figures; List of tables; List of contributors; Preface Zheng Yan; Part I. Users in Cyber Behavior Yukang Xue and Lin Zhu: 1. The internet is for everyone Vint Cerf; 2. Cyber behavior of the net generation Louis Leung and Cheng Chen; 3. Digital divide among k-12 students Jennifer E. Dolan; 4. Cyber behavior for child and adolescent development Hui Li, Fuxing Wang, and Kaveri Subrahmanyam; 5. Online celebrities and cyber marketing Elmira Djafarova; 6. Cyber-bullying in Greece Constantinos M. Kokkinos and Nafsika Antoniadou; 7. Cyber partner abuse Sarah Taylor and Yan Xia; Part II. Technologies in Cyber Behavior Lin Zhu and Yukang Xue: 8. Social media in tourism and hospitality Benxiang Zeng and Rolf Gerritsen; 9. Serious games and cyber behavior Elizabeth A. Boyle, Thomas Hainey, and James M. E. Boyle; 10. Mobile games for learning Filippos Giannakas, Andreas Papasalouros, Georgios Kambourakis, Stefanos Gritzalis, and Ioannis Voyiatzis; 11. Computer simulations in science education Amanda L. Gonczi, Lara K.T. Smetana, and Randy L. Bell; 12. Immersive technologies Jorge Bacca-Acosta, Paul Anirban Palm, Cecilia Avila-Garzon, and Ramon Fabregat Gesa; 13. Virtual worlds through virtual reality and augmented reality Karolina Małagocka, Grzegorz Mazurek and Andreas Kaplan; 14. Electronic activity monitoring Zakkoyya H. Lewis and Ursela S. Christopherson; 15. Voice-powered artificial intelligence Francesca Pucciarelli and Andreas Kaplan; 16. Emails and cyber work Rita Mano; Part III. Activities in Cyber Behavior Lin Zhu and Yukang Xue: 17. Adolescents' use of digital health information Karen M. Scott, Jaimie L. Freeman, Tiffany B. Allen, and Patrina H. Y. Caldwell; 18. Cybertourism Marios Sotiriadis; 19. Online reviews and consumer decisions Rae Yule Kim; 20. Generation z and digital marketing Anni Katriina Mäkitalo, Heikki Karjaluoto, and Outi Niininen; 21. Pitfalls of social interaction in online group learning Karel Kreijns, Joshua Weidlich, and Paul A. Kirschner; 22. Social virtual environments for neuroscience and mental health Andrea Gaggioli, Thomas D. Parsons, and Giuseppe Riva; 23. Social media in the workplace Victoria Brown, Marc Cubrich, and Daly Vaughn; 24. Social media and political participation Thomas J. Johnson and Taeyoung Lee; 25. Crisis informatics Christian Reuter and Marc-André Kaufhold; 26. Online dating Sabrina A. Huang and Jeffrey Hancock; 27. Digital religion Adam Bajan and Heidi A. Campbell; 28.Cyberbullying Peter K. Smith; Part IV. Effects in Cyber Behavior Yukang Xue and Lin Zhu: 29. Social media and psychological well-being Chia-chen Yang and Pavica Sheldon; 30. Video game effects Whitney DeCamp, Rebecca Sevin, Kevin Daly, and Ryan Castillo; 31. Serious games in mental health treatment Jessica Huss and Christiane Eichenberg; 32. Gaming disorder Cecilia Cheng and Ka-wai Alison Li; 33. Problematic mobile phone use José de Sola, Hernán Talledo, Gabriel Rubio, and Fernando Rodríguez de Fonseca; 34. Treatment and interventions for addictive behaviors in cyberspace Wen Li (Vivien) Anthony and Eric Garland; 35. Electronic aggression Jacek Pyżalski; 36. Cyberbullying in the 21st century schools Izabela Zych, Rosario Del Rey, and Rosario Ortega-Ruiz; 37. Hate speech and adolescents Sebastian Wachs, Michelle F. Wright, and Jun Sung Hong; 38. Cyber racism Ana-Maria Bliuc, Nicholas Faulkner, Andrew Jakubowicz, and Craig McGarty; 39. Cyberdeception Amber N. Schroeder and Julia H. Whitaker.
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