Explore how to use ARKit to create iOS apps and learn the basics of
augmented reality while diving into ARKit specific topics. This book
reveals how augmented reality allows you to view the screen on an iOS
device, aim the camera at a nearby scene, and view both the real items
in that scene as well as a graphic image overlaid on to that scene.
You’ll start by accessing the camera and teaching your app to track
the world around its device. You'll then see how to position nodes and
create augmented reality shapes and textures. Next you’ll have your
creations interact with their environment by programming workable
physics, detecting planes, measuring distance, and applying virtual
force. Finally you’ll learn how to hit test and troubleshoot your
applications to ensure they interact with the real world around them
seamlessly. ARKit is Apple’s software framework for creating
augmented reality apps on iOS devices such as the iPhone and iPad.
Unlike virtual reality that creates an entirely artificial world for
the user to view and explore, Beginning ARKit for iPhone and iPad will
show you how augmented reality places artificial items in an actual
scene displayed by an iOS device’s camera. What You’ll Learn
Access the camera Use ARKit’s hit testing for tracked geometry Apply
and combine real world and virtual physics Who This Book Is
ForProgrammers familiar with the basics of Swift programming who want
to dive into developing iOS applications with Swift.
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Augmented Reality App Development for iOS
Produktdetaljer
ISBN
9781484241028
Publisert
2018
Utgiver
Vendor
Apress
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter