The Art of Computer Programming is Knuth's multivolume analysis of
algorithms. With the addition of this new volume, it continues to be
the definitive description of classical computer science. Volume 4B,
the sequel to Volume 4A, extends Knuth's exploration of combinatorial
algorithms. These algorithms are of keen interest to software
designers because ". . . a single good idea can save years or even
centuries of computer time." The book begins with coverage of
Backtrack Programming, together with a set of data structures whose
links perform "delightful dances" and are ideally suited to this
domain. New techniques for important applications such as optimum
partitioning and layout are thereby developed. Knuth's writing is
playful, and he includes dozens of puzzles to illustrate the
algorithms and techniques, ranging from popular classics like
edge-matching to more recent crazes like sudoku. Recreational
mathematicians and computer scientists will not be disappointed! In
the second half of the book, Knuth addresses Satisfiability, one of
the most fundamental problems in all of computer science. Innovative
techniques developed at the beginning of the twenty-first century have
led to game-changing applications, for such things as optimum
scheduling, circuit design, and hardware verification. Thanks to these
tools, computers are able to solve practical problems involving
millions of variables that only a few years ago were regarded as
hopeless. The Mathematical Preliminaries Redux section of the book is
a special treat, which presents basic techniques of probability theory
that have become prominent since the original "preliminaries" were
discussed in Volume 1. As in every volume of this remarkable series,
the book includes hundreds of exercises that employ Knuth's ingenious
rating system, making it easy for readers of varying degrees of
mathematical training to find challenges suitable to them. Detailed
answers are provided to facilitate self-study. "Professor Donald E.
Knuth has always loved to solve problems. In Volume 4B he now promotes
two brand new and practical general problem solvers, namely (0) the
Dancing Links Backtracking and (1) the SAT Solver. To use them, a
problem is defined declaratively (0) as a set of options, or (1) in
Boolean formulae. Today's laptop computers, heavily armoured with very
high speed processors and ultra large amounts of memory, are able to
run either solver for problems having big input data. Each section of
Volume 4B contains a multitudinous number of tough exercises which
help make understanding surer. Happy reading!" --Eiiti Wada, an elder
computer scientist, UTokyo "Donald Knuth may very well be a great
master of the analysis of algorithms, but more than that, he is an
incredible and tireless storyteller who always strikes the perfect
balance between theory, practice, and fun. [Volume 4B, Combinatorial
Algorithms, Part 2] dives deep into the fascinating exploration of
search spaces (which is quite like looking for a needle in a haystack
or, even harder, to prove the absence of a needle in a haystack),
where actions performed while moving forward must be meticulously
undone when backtracking. It introduces us to the beauty of dancing
links for removing and restoring the cells of a matrix in a dance
which is both simple to implement and very efficient." --Christine
Solnon, Department of Computer Science, INSA Lyon Register your book
for convenient access to downloads, updates, and/or corrections as
they become available.
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Produktdetaljer
ISBN
9780137926817
Publisert
2022
Utgave
1. utgave
Utgiver
Vendor
Addison-Wesley Professional PTG
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter