This sequel to GRAPHICS GEMS (Academic Press, 1990), and GRAPHICS GEMS
II (Academic Press, 1991) is a practical collection of computer
graphics programming tools and techniques. GRAPHICS GEMS III contains
a larger percentage of gems related to modeling and rendering,
particularly lighting and shading. This new edition also covers image
processing, numerical and programming techniques, modeling and
transformations, 2D and 3D geometry and algorithms,ray tracing and
radiosity, rendering, and more clever new tools and tricks for
graphics programming. Volume III also includes a disk containing
source codes for either the IBM or Mac versions featuring all code
from Volumes I, II, AND III.
Author David Kirk lends his expertise to the GRAPHICS GEMS series in
Volume III with his far-reaching knowledge of modeling and rendering,
specifically focusing on the areas of lighting and shading. Volume III
includes a disk containing source codes for both the IBM and Mac
versions featuring all code from volumes I, II, AND III. GRAPHICS GEMS
I, II, and III are sourcebooks of ideas for graphics programmers. They
also serve as toolboxes full of useful tricks and techniques for
novice programmers and graphics experts alike. Each volume reflects
the personality and particular interests of its respective editor.
Key Features
* Includes a disk containing source codes for both the IBM and Mac
versions featuring code from volumes I, II, and III
* Features all new graphics gems
* Explains techniques for making computer graphics implementations
more efficient
* Emphasizes physically based modeling, rendering, radiosity, and ray
tracing
* Presents techniques for making computer graphics implementations
more efficient
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Produktdetaljer
ISBN
9780080507552
Publisert
2014
Utgiver
Vendor
Morgan Kaufmann
Språk
Product language
Engelsk
Format
Product format
Digital bok
Antall sider
631
Forfatter